Blending together nicely with the visuals, the soundtrack does an excellent job at supplying an immersive atmospheric feel to the world. On the more positive side, the music on offer in VirtuaVerse is a sumptuous blend of retro '90s video games and heavy metal, composed by the Italian based band Master Boot Record. The one unique and interesting mechanic in the puzzle-solving - the use of the ARV headset, which reveals an augmented layer over the reality of the world - often isn't used enough to justify its existence, which is a shame as it is a novel idea, and one that could have been exploited to greater effect. Therefore, even if you have logically came to the solution, you can often be bamboozled for minutes in tracking back and forward to have a meaningless conversation with someone. Worse still, the solutions to puzzles are very often held back until Nathan has actually spoken to someone. It isn't even eased in, with the very first scene in Nathan's apartment involving all sorts of stretches of imagination just to be able to leave the building. There are so many of the puzzles that just don't have any sort of logical solution beyond spending minutes trying absolutely everything. VirtuaVerse falls too far on the complicated side. However, the best of the genre always ensure that this process is both rewarding and fair, focusing on tailoring the puzzle solving to compliment the story, not distract from it. Clicking on every object in a scene, talking with every NPC, testing item combinations to see the results it takes patience and often trial and error. It is a plot that also isn't helped by the high levels of difficulty in the puzzle solving, and the vast amounts of running back and forward.Īs any veteran of this genre of gaming will know, sometimes the games are notoriously difficult to get to grips with. The motivations for the various people encountered are a bit too clichéd, and the violence and sexual imagery feels a bit too tacked on. The antagonist AI is a bit too "samey" from the many AI that have been seen in many other adventures, both gaming and film. The problem is that it just plays things a bit too safe. It is serviceable, absolutely, and it scratches the itch of science fiction enthusiasts. In a similar vein, the plot never manages to really kick into high gear. Of course, nobody is voiced in VirtuaVerse which also doesn't help. His dialogue also lacks the wit and interest that other genre favourites have, and which is needed to carry a point-and-click adventure. Indeed, the rare moments of personality that does come out in him seems to involve being a jerk to everyone around him (and revelling in it) regularly screwing over the inhabitants of the city, with everything from poisoning a bystander's food to causing the death of someone. He is very much a faceless body used to advance the plot forward. He is never funny enough, charismatic enough, or smart enough to hold the story together. There is nothing in his character that grabs the attention of the player. Lacking a surname sort of sums up the problem. The unfortunate thing is that his personality doesn't match the world. Starting with Nathan himself, first of all. So, while on the face of it this nails everything, those initial impressions are unfortunately dampened as the hours tick by. On top of that, rather than sticking rigidly to the urban jungle environment, there is plenty of other scenes on show - jungles, beaches, hills - it's not all trawling back alleys. More interesting though is that this is a world that is described as 'near future,' and the use of floppy disks, CRT TVs and a whole host of other more traditional technology really ground this with a retro feel. The gorgeous pixel-art graphics help immensely with that of course, but the neon signs and massive dance clubs exude science fiction. One of the initial most interesting aspects of VirtuaVerse is that from a visual and atmosphere aspect, everything is perfect. When he suddenly wakes up one day and she is missing, the adventure kicks off, and he suddenly is embroiled in an underground war against rival gangs and the technocratic whims of the powers in the world - an adventure that travels the world and beyond. Single named protagonist Nathan is a man cut off from this world a hacker in his hooded coat, who lives off the grid with his girlfriend Jay in their two-floor apartment in the skies. VirtuaVerse - from the first second - never shies away from sticking as closely as possible to the themes of this genre, and is very firmly a homage to some of those greats people think of. If this sounds like one of many tropes of cyberpunk science fiction, that's because it most certainly is. Flying cars, roaming gangs, and an authoritarian AI system plotting to control humanity. A rain-soaked city crumbling under rampant commercialism that is beamed directly into a citizen's eyes.
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